![]() ![]() ![]() On the other hand, we have to pose the question whether more of the same is necessarily a good thing there's probably a very good reason why other platform games don't pull the kind of tricks that Sonic games do. But far from being just an excuse for Sonic Team to show off how fast it can make a game, it's a triumph of sorts that Sonic is still in the position of being the only platform game of its type, still managing to feel like nothing else out there. No other game comes even close to blitzing the handheld's 2D capabilities quite so intensely - not only is it pushing the system to speeds that the human eye can barely keep up with, but the excellently detailed backgrounds and animation are possibly as good as we're likely to see from the humble handheld. Taken on its own merits, Sonic Advance 3 is yet another fine exercise in showing off exactly what the GBA is capable of doing. Couldn’t be more familiar if it tried, basically. New moves and new additions aside, the goal remains the same collect rings, run from left to right as fast as you can and try not to hit enemies and traps along the way. Each have their own moves, and pairing them up offers different ways of dispatching enemies and accessing difficult to reach areas, so there's a ton of potential ways to complete each level, and it might take a serious amount of replaying on top of that if you plan to seek out the hidden Chao.Ī few new objects are thrown into the fray to up the comedy quotient such as catapults, swings, balloons, and seesaws, which take a bit of getting used to. Sonic Advance 3's hook is the tag team gameplay that allows you to pair up and play as any combination of five characters, including, of course, Sonic, Tales, Knuckles, Cream and Amy. Essentially it's all about playing through seven worlds, each with three levels, and their own boss, plus an end of game boss. "Join the quest to defeat the evil Dr Eggman" Oh please. Join the quest to defeat the evil generic scenario writersĮven the storywriters couldn't be arsed. It's fine to dig up and recycle the past once or twice, but three times is probably asking a lot of the audience - especially for the money. But although SA3 is another reminder of past glories, it's rooted so far in the past that it seems like Sonic Team dare not take things forward either. It's something of a small, albeit predictable victory that 13 years on since it all started that the latest title to feature the not-very-spiky hedgehog is a return to the very style that got people interested in the insanely fast platforming game in the first place.Īfter the disappointment of Sonic Heroes - and to a lesser extent the Adventure series as a whole - the real hardcore following will want to wave SA3 in Sega's faces in the hope that its return to the series' roots has some influence on future Sonic titles perhaps demonstrating why the series became such an international phenomenon in the first place. However many times Sega insists on tugging on the creamflow teat of Sonic, be it fully fledged 3D romperamas, pinball games, party games or even really terrible RPG-tinged franchise exercises, we always come to the same conclusion: the original was best. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |